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The defenders of, the faithful servants of, and the true masters of the.” —The Blood Knights are an order of formed in in Year 25. The members of the order are referred to as blood knights, bloodknights, or simply.With the strong support of the and the, the former of which had a hand in their creation, the Blood Knights rose from unproven and scorned beginnings to become a popular group within sin'dorei society. They are led by their matriarch, who was the first of their order.Most Blood Knights were once members of the, proud defenders of high elven society. After the, the vast majority of the high elves took up the name 'blood elves' in honor of their slaughtered people, and in the wake of their ancient kingdom's destruction, many of the elves of Quel'Thalas came to view the Holy Light with contempt.

This led to a great number of the blood elves losing their faith, and in turn, their Light-given powers, coming to believe that the Light had failed them in their homeland's hour of greatest need. Thus, they needed to find a new way to access the Light. They did this by sapping Light energy from the captive held beneath the. In a mad lust for power, sent the to attack Silvermoon City and seize for his own personal uses.

The Blood Knights vowed to aid and the in defeating Kael'thas, and restoring their homeland to its glory.With the 's rebirth, the Blood Knights have chosen to embrace it and to forge for themselves a new identity as they lead their people into a more promising future. Hanthal Lightward, Blood Knight of Silvermoon. Not long ago, in Outland. Prince Kael'thas Sunstrider and his blood elves waited until the newly arrived naaru departed. He had little interest in what the naaru hoped to accomplish on this shattered world: it was Tempest Keep that had brought him here. At the prince's signal the elves stormed the dimensional fortress, quickly defeating its automated defenses and claiming its satellite structures.

The only real threat the elves discovered was a lone naaru who had stayed behind to maintain the keep's defenses. With some difficulty, Kael'thas subdued the energy being and sent it to Quel'Thalas so that the magic-addicted blood elves could feed upon it. Back in the capital city of Silvermoon, Magister Astalor Bloodsworn was not content with this idea. After long months of study and experimentation, he and his fellow wizards learned how to manipulate and corrupt the naaru's luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru's magic, the blood elves would wield the naaru's Light-given powers themselves., formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards' achievement and volunteered to be the first to bend the stolen powers to her will.

With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance's noblest heroes. Most members of the Blood Knights were once part of the -proud defenders of high elven society who came to believe that the Light had failed them in their hour of greatest need. They see their appropriation of the captive naaru's powers as well-deserved justice. Although and High Chieftain openly opposed the blood elves' methods, they recognized the Blood Knights' strategic value. Indeed, it is likely that the group figured heavily in the Horde's ultimate decision to offer membership to the blood elves.

Blood elf paladins have swiftly grown confident in their borrowed abilities. Nevertheless, as even the most inexperienced mage will attest, when powerful forces are manipulated against their intended purpose. Matriarch and supreme leader of the Blood Knight order, wearing the.The Blood Knight order was first conceived by and, two master magi who had sought to find a better use of 's gift to Silvermoon: the,.

After the magi had successfully pacified the being, Rommath summoned the former high priestess, and told her of his plans to create a new order of warriors who wielded their powers through sheer willpower - masters of their power, not servants of it. Liadrin, whose life had been led by extremities (a devout, pious priestess to a vengeful warrior), agreed to consider the offer in the hope of finding balance, and after an introduction to M'uru, pledged herself to lead this new order.

She rose as Lady Liadrin, Matriarch of the Blood Knight order. Rommath had met Liadrin years before, in the immediate aftermath of the, and had noted the former priestess' contempt for the Light.The creation of the order was not without its critics. The and their leader, were particularly opposed to the Blood Knights' creation, believing the knights' methods of maintaining their powers to have been immoral. The general populace also looked at the unproven Blood Knights with distrust - sometimes revulsion - for the same reason.

The regent lord of, also had his doubts, though he was hopeful that the Blood Knights would prove themselves as a valuable asset in time. The Blood Knight leadership maintained that they were simply doing what had to be done to protect Quel'Thalas, and considered many of their detractors to be ungrateful for the service the knights provided in keeping their people safe.The looked upon their exploitation of M'uru pragmatically, knowing this was the only reliable way that the knights, most of whom had come to view the Light with scorn and contempt, could now invoke their powers. However, they were mistaken in their assumption that the naaru had been broken: events had been set in motion beyond their control, and M'uru had, in fact, feigned recalcitrance and willingly granted the Blood Knights his power in preparation for a long-set reckoning to come.The Blood Knight order attracted elves of many walks of life. Among them were former and priestesses who had turned away from the following the, like Liadrin had. Others were former members of the, proud defenders of Quel'Thalas. And war heroes also joined the order, embracing their new-found powers.The Blood Knights' path was not an easy one. While they had no particular moral code or strict teachings to adhere to, exposure to M'uru had testing effects on the knights.

Some were plagued by headaches and had to overcome physical pain to successfully invoke their powers, while others dealt with suppressed emotional issues being reawakened. M'uru's voice (described as reminiscent of 'shattering glass') was often distorted and distant - there was little warmth in the road the knights walked.Atop his glacier in Northrend, the himself developed a fascination with the notion of Light-wielding warriors who invoked their powers without the need for a moral code, and instructed his pawn to entrap the Blood Knights and raise them as undead.

This led to a battle where the Blood Knights, that were stationed in the after reclaiming, succeeded in fighting off a risen Dar'Khan and his undead hordes. This saw the beginning of a new era for the order, as the Blood Knights' victories began to thaw out public opinion. Burning Crusade. The Blood Knight order was formally introduced after the reclamation of. Having styled themselves as their homeland's defenders and the 'true masters of the Light', the creation of the Blood Knight order eventually gained popularity. While some elves were still viewing the Blood Knights with fear and revulsion, many of were now viewing their power as a testament to the fortitude of the as a whole.

Under the leadership of, the Blood Knights established themselves as one of Quel'Thalas' most prominent organizations. Its members were instructed to drain power directly from the subdued, which granted them a variety of Light-based abilities aside from that of martial prowess.When the order was founded, a set number of were forged and distributed, so each new member had to eventually inherit his own from a fallen veteran. While the blood elves left behind in Quel'Thalas were tasked with securing their country from the, many soldiers loyal to their were empowered and traveled back to, where the split between the and the was about to happen. The imprisoned Naaru from which the Blood Knights harvested their holy power prior to the 's revitalization.The Blood Knights were a key component in the blood elves joining the; and themselves noting the considerable power of the order—though opposing their methods just as much as the did. With their new alliance sealed, a began to wrestle from the and their own new after the journey into.A Blood Knight named would oversee the order's activities within lands, and would task adventurers with defiling 's tomb in Lordaeron. To his surprise, the Lightbringer did not fault him for his actions, and urged him to instead turn his rage into helping to rebuild beautiful. Mehlar would later attempt to create a powerful anti- item named; the Blood Knights even enlisting the help of Lady to this end.The trials of the Blood Knight order were undertaken by newly-inducted members.

These ranged from expeditions into the and the, to directly funding the powerful order, to trial-by-combat against other Blood Knights; the end result of which would be an ever-increasing rank and status in the order, ending with the title of master and control over the. The Blood Knights would attempt to assert their dominance to the of the world with their destruction of the.Something curious at the time was that the naaru didn't express any sort of dislike for the Blood Knights and even allowed them in their cities.

Blood Knights, despite their capture of M'uru, didn't seem to have any enmity with the naaru of either, some even living in the city.The will of the order would soon be tested, however, for Kael'thas was eventually revealed to be a pawn of the and defeated in the.Treachery of the princeTravelling to Quel'Thalas once more, a reborn Kael'thas and his ' minions entered Silvermoon, took M'uru from his place under the, and spirited the naaru to the. Iron man 2 release date. The restored - and a new source of power for the Blood Knights. The Sunwell restoredFollowing the death of, the corruption and demise of the darkened, and the defeat of Kael'thas', Liadrin observed the sight of the defiled and destroyed, lamenting that the blood elven people may never atone for the sin they had committed in damning M'uru to his fate. Prophet Velen then revealed the 'heart of M'uru'; unblemished and pure. It was channelled into the Sunwell, and in a massive blaze of light, the blood elves' fount of power was restored. Liadrin was both astonished and taken aback by this turn of events, and Velen mentionned that this was possibly the road to rebirthing the soul of a.With the Sunwell restored, the Blood Knights now channelled their power directly from it—a far less damaging and far more harmonious relationship than their previous method of gaining power.

Wrath of the Lich King. The Blood Knights played a role in the campaign, though they took a step out of the spotlight as an organization. The Blood Knights and fought with the champions in the, and several were seen as part of the elite regiment found in. The denizens of Silvermoon continued to take a great amount of pride in their Blood Knights, and even Lady herself was eager to see them in action.During the quest to restore, Lady Liadrin was seen speaking to groups of about the Sunwell's revitalization. Acknowledging the road ahead as a difficult battle, she resolved that the sin'dorei would prevail, and be restored to their greatness.Cataclysm. Katsin Bloodoath, sin'dorei Blood Knight.Following the and the abdication of, the Blood Knight became one of newly-named Warchief 's personal advisors.The more aggressive quotes spoken by the Blood Knight trainers were reworded; now referencing the Light without referring to the 's manipulation.

The path to rank and power in the order also became less dubious in nature - instead of undertaking increasingly harsh actions such as engaging in duels to the death and defiling, the Sunwell-empowered Blood Knights now instead go about forging powerful items and weaponry for the order's use. The ranks of the Blood Knights are also no longer limited in numbers and the old system of having to be taken from a dead member's body has been abandoned.Mists of Pandaria. Roughly two months following the discovery of, led a Blood Knight division to the myth-shrouded continent. The Blood Knights served as either protectors of the ( and his directing the Reliquary's movements in ), or looking to the safety of the regent lord himself in. Blood Knight was tasked with tracking down and capturing a warlord for interrogation in the, and she and accompanied Horde heroes to his location.The Blood Knights were later fielded on the, when the was on the cusp of breaking into the 's stronghold. A Blood Knight could be seen at the sin'dorei base camp, the.Despite not being visible, the Blood Knights were present during the Siege of Orgrimmar. Warlords of Draenor.

The Blood Knights alongside Liadrin on the fields of Arathi.The Blood Knights, led by their matriarch, fought on the fields of the during the. It seems that they are no longer part of the as it is possible for Liadrin and the Blood Knights to face off against, who leads the Silver Hand and troops. Turalyon also scoffs at the idea of the armies being led by a, Lady Liadrin, questioning what has happened on to allow this. He then claims he will take pleasure in enacting justice on a 'misguided paladin of the Horde'.They wear new special armor, as well as Blood-Tempered Ranseurs. All of them appear to have golden eyes, just as their matriarch does.Empowerment. A Blood Knight within the.Blood Knights are unusual among paladins in that their method of wielding the Light is unorthodox.

Originally, the Blood Knights invoked the Light by establishing a link with, a captive naaru kept imprisoned beneath Silvermoon. The bond was testing and sometimes painful, but allowed the knights to use the naaru's Light-given powers without a need for faith or piety; indeed, the Blood Knights turned to this method precisely because they believed the Light had turned its back on them in their darkest hour, and they no longer wished to heed its teachings. The blood elves were misguided in their rage against the Light, as their waning ability to invoke it was due to their own inner doubts and dread in the face of the, but either way M'uru provided a pragmatic method to access the Light reliably. Members of the Horde, and even many citizens of Silvermoon, considered this method of empowerment to be unethical.

The power of M'uru's energy in the knights weakened with distance.This changed at the end of, which saw the death of M'uru and the restoration of the. The Blood Knights now wield their powers through the Sunwell itself, its renewed energies no longer solely a source of arcane power, but also Holy Light born of M'uru's last spark. It is an harmonious relationship, free of the pain and discord of their previous method of wielding the Light, and the knights no longer suffer from its associated negative effects.To wield the Light through the Sunwell, a typical Blood Knight must have strong willpower and faith in their own ability. Although possible to 'steal' the Light from the Sunwell in the same way they did from M'uru, the Blood Knights have moved past this sort of abuse. The Blood Knights have embraced the Sunwell, as they lead their people into a more promising future. Horde-specific paladin spells and itemsThere are a great number of similarities between Alliance and Horde paladins, but there are also major variations of the Horde paladins over their Alliance cousins.

These are but a few:Blood-Tempered RanseurThe, during the old system of class-specific quests before the expansion, was the reward obtained after the completion of the Paladin quest given by trainers at level 20 and, as such, comparisons to the Alliance equivalent of the time -were inevitable. A.While the Ranseur has been made unavailable due to the removal of its associated quest - although the item itself has not been removed - an item using a similar model can still be found in, namely; a reward from a quest in the. Players who had previously acquired, but lost or discarded the weapon, will find their old ranseur available for Transmogrification in the upgraded wardrobe featured in.In, presented with a Blood-Tempered Ranseur. He stated that the weapon was symbolic, and represented the balance that the Blood Knights, and indeed all blood elves, must seek to master. As such, the weapon became the order's distinctive weapon.To properly temper the metal of the ranseurs, they had to be quenched in, which is probably why they are not crafted for new Adepts anymore.MountsLike the Alliance, blood elf paladins receive their class-specific mount at level 20, from their class trainer for 1. Formerly, it was completely free and obtained from a quest, but 1 gold is not too difficult to obtain.Also like the Alliance, blood elf paladins receive their epic mount quest at level 40. Prior to Cataclysm the quest requirements were somewhat different - described as somewhat easier than the Alliance's - and the only instance required was (though some may have wished to run, as were required for the early portion of this quest).

To deny a modern audience that option in 2019 for any reason is inexcusable. Contra legacy of war bosses. I am crushed I can't play this with my out of state brother like we did thirty years ago and that someone new has a hindrance to experiencing that same joy today is a shame. This one flaw keeps me from reccomending this collection to anyone not already familiar with these games. These games are at thier best when tackled with a friend.

Now however, it is trained from the.There are also variations in appearance. Alliance paladin horses are white, with blue livery and silver armor plating (gold at 40). Blood elf paladin horses are black, with red livery and brass armor plating.Blood Knight tabardThe is now much easier to obtain than it was in the past. Instead of requiring the completion of an expensive quest chain, the tabard comes as a reward for the 's version of a at level 50 in addition to the helmet of choice, which has now become standard reward for class quests at this level.Uniform and equipment.

A Blood Knight in their main attire.The Blood Knights generally display a certain dress-code, more often than not including their. Several standard Blood Knight uniforms exists, and the main one consists of a plate set, decorated by a collage of red and black. The order does not appear to be particularly strict in enforcing its dress-code, and many variations and alterations of the standard uniforms exist.Unlike their Alliance counterparts, the Blood Knights tend to make use of swords more than maces, though exceptions do exist. Most Blood Knights are seen wielding either one-handed or two-handed swords, or spears. A variation of the main uniform. Note the more aggressive shoulders and gloves.Roles and motivesThe stated goal of the Blood Knight order is a simple one: to defend, and to destroy her enemies. Their specialized Light-based powers have made the order a useful front line of defense against the, while their common mindset with the had led to some playing roles of state enforcement.The Blood Knights, and their matriarch in particular, were once highly eager to demonstrate the superiority and dominion of their rapidly-growing order to the 'false paladins of the world,' though in light of it appears this creed has somewhat subsided.The knights now uphold a mixture of willpower and faith in one's own ability.

Ranks of the Blood Knight order. There are four 'ranks' that were obtainable by players, and some that are only obtained by NPCs.Player ranks. Initiate: Where all Blood Knights begin, as their starting set indicates. Initiates were to eventually undergo the ritual of the to prove their willpower, by engaging in mortal combat and then their fallen opponent. Adept: Obtained after completing 20D, around level 20, and obtaining a weapon commissioned by the himself. From this point on they are considered full Blood Knights in service to, and they get their.

Previously, Adepts had to undergo the to obtain the order's distinctive weapon (the ) and their own instead. Knight: Presumably obtained after getting the around level 40. Previously implied to be obtained after learning around level 40 instead. Master: Presumably obtained after completing 50D around level 50 and getting the, which was previously obtained alongside the Master rank and the after completing 60D around level 60. This rank is also held by some NPCs ( in Orgrimmar, for example). Blood Knight masters are considered part of an elite inner circle of the order.