Drug Wars Pc

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Drug Wars Pc Average ratng: 4,4/5 790 reviews

Contents DescriptionIn these side missions, helps his friends, and, in building up their drug empire by stealing it from other drug gangs in a variety of ways.Similar to TLAD's, Drug Wars is introduced to Luis by Armando after completing the mission '. Their starting locations are marked on the map by pill icons. They become progressively more difficult, but the money earned increases as well.

Every 10 Drug Wars completed gives the player a weapon in Luis Lopez'. Completing 25 Drug Wars will raise the player's and also unlock the 'Snow Queen'.The Drug Wars are infinite - even after completing 50 of them, the players can still play the missions; this was likely done by to provide players with a playable activity after the primary story missions and other side-missions, required for completion percentage, are completed, as well as the ability to earn in-game cash for weapons and the like.Starting Locations.

west of. It is featured during the mission in the original game.

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East and opposite the. Opposite the. Opposite the. It is featured during 's if Niko doesn't choose to kill her in the original game.

in front of. South of restaurant. Near restaurant.

South of. West of.Drop-Off LocationsThe drop off area will be the same location according to the borough where the mission started:. Dukes or Bohan -, Dukes.

This area is actually in the same location of 's in. Algonquin -, Algonquin. It is featured during the mission in the. Alderney -, Alderney.

Right behind, at the intersection of. It is featured during the mission in the.Drug War enemiesThere are 5 different gangs Luis, Armando and Henrique will attempt to rob. Each of these gangs drive their vehicles with unique paintjobs usually reminiscent of the gang's colors. The (, and crime families). The. The.

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The (, and crime families/syndicates). TheRewardsCompleting Drug Wars will reward Luis with weapons which will spawn at his safehouse. 10 Wars completed: A spawns on the coffee table of Luis' safehouse. The weapon spawns after completing the mission “” and the necessary Drug Wars. 20 Wars completed: An (M249) spawns in the kitchen of Luis' safehouse. The weapon spawns after completing the mission “” and the necessary Drug Wars. 25 Wars completed: The achievement/trophy, worth 20G for the Xbox 360 and a bronze trophy for the PS3, is unlocked.

30 Wars completed: An (AA-12), loaded with green explosive shells, spawns in the kitchen of Luis' safehouse. The weapon spawns after completing the mission “” and the necessary Drug Wars. 40 Wars completed: spawn on the coffee table of Luis' safehouse. The weapon spawns after completing the mission “” and the necessary Drug Wars. 50 Wars completed: A spawns on the dining table of Luis' safehouse. The weapon spawns after completing the mission “” and the necessary Drug Wars.Drug War Variations. Hijack: These missions require the player to steal a stationary drug loaded vehicle, often located within a drug gang's compound.

These are the only time a police sting can be encountered. These often require the player to eliminate the drug gang in order to safely steal the vehicle. If no-one is protecting the vehicle, the player gets 2-5 star and must evade it. These vehicles vary from sports cars, boats, and helicopters.

Wars

Convoy: These missions require the player to steal a moving drug vehicle, usually protected by trailing vehicles as part of a convoy. Once the attack on the vehicle begins the drug vehicle will attempt to speed away and its escorts will attack Luis and his friends.

The player must take care not to destroy the vehicle, otherwise the drugs are destroyed with it, failing the mission. However, as long as the enemies are driving the drug vehicle, it is invulnerable and can't be set on fire; only the passengers can be shot down. Convoys consist of cars and boats. Stickup: These missions require the player to crash a drug deal between two gangs.

The player must obtain a gang's drugs, and optionally the other gang's money with the drugs in a duffel bag carried by one of the gang, in their compound. The player must eliminate the gang one by one until the drugs are dropped, and continue to kill enemies until the one carrying the money meant of the deal drops it, which Armando or Henrique will comment on. On harder missions the dealers will attempt to escape, and if they do, the mission is failed. Occasionally, the two gangs can be made to fight each other when the initial attack is done while out of sight, such as with a sniper from a distance.

One gang member will drop body armor as a pickup when killed. Stash: These missions require the player to steal a gang's drug stash, which is located within their perimeter.All missions will involve the gang chasing the player whilst driving to the drop off point. If the player moves too far from the drugs, or the dealers holding the drugs escape, the mission is failed.Unique Paint JobsMost of the cars seen during the Drug Wars have exclusive paint jobs:ColorExampleUltra Blue Poly (Primary)Black (Secondary)Formula Red (Pearlescent)Black (Car4)740290Light Blue Grey (Primary)Steel Gray Poly (Secondary)Black (Pearlescent)Black (Car4)2100Black (Primary)Black Poly (Secondary)Torch Red (Pearlescent)Black (Car4)01500Black (Primary)Securicar Dark Green (Secondary)Frost White (Pearlescent)Race Yellow Solid (Car4)05990Brt. GTA The Ballad of Gay Tony - Drug Wars Snow Queen Achievement Trophy (1080p) Trivia. Most of the cars seen during the Drug Wars have exclusive colors.

This includes cars which have blue topsides and deep maroon undersides or Jamaican colors on cars that normally don't support them. Armando and Henrique's weapons increase quality incrementally with each drug war. Eventually, they will be armed with Carbine Rifles and SMGs. After 50 Drug Wars, they are armed with and. It is not possible to obtain a wanted level when driving to the drug vehicle or the drug scene without shooting at a cop or using cheats. When the drug vehicle only has two seats, either Armando or Henrique (usually Henrique) will get in the nearest vehicle and follow Luis back to the drop off point.

If the player leaves and behind, they will both automatically follow Luis in a random vehicle individually. There are two different situations:.

After the trio should steal the drug vehicle or the drugs and on their way to the drop-off location, the vehicle will be the same as the player's (at least for a generic vehicle). For example, if Luis is driving a, Armando and Henrique will also drive in Steeds. While the trio are on the way to the drug or the drug vehicle but not get too close to the them, the vehicle will be completely random. For example, if Luis drives an APC, Armando/Henrique will not drive in APCs. Instead, they will drive some other vehicles like Buffalos and Sultans.

They may also use Luis' vehicle if Luis has driven a different vehicle before. Armando and Henrique do not need to survive in order for the mission to succeed, only Luis needs to stay alive. After the mission is complete, everything will be as if they never died in the first place (If only one dies, the other will state that the 'dead' one was injured badly enough that they'll need to go to the hospital). And if both die, Luis will comment about them leaving him alone. However, the reward is reduced by $1000 (if one of them dies) or $2000 (if both die). Henrique and Armando each have colossal amounts of health during any Drug War, equivalent to or 's in the mission '. If the player falls from a great height while carrying a stash the duffle bag may burst and something resembling marijuana leaves will spill out.

This is strange because marijuana leaves contain very little THC, and aren't sold medically or illegally. However, a lack of a model for marijuana buds likely meant that this was just compensating. One odd thing that happens during Drug Wars is, after the player has gotten away from the chasing gang members/police, when they drive around they'll notice that parked cars still spawn but, there are almost no cars driving on the road, it will stay like this until they deliver the drugs/drug vehicle.