Fallen Souls Origins Characters

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Fallen
Directed byGregory Hoblit
Produced by
Written byNicholas Kazan
Starring
Music byTan Dun
CinematographyNewton Thomas Sigel
Edited byLawrence Jordan
Turner Pictures[1]
Distributed byWarner Bros.[1]
  • January 16, 1998
124 minutes[1]
CountryUnited States[1]
LanguageEnglish
Budget$46 million[2]
Box office$25.2 million[3]

Fallen is a 1998 American supernaturaldetectivethriller film directed by Gregory Hoblit, produced by Charles Roven and Dawn Steel, from a screenplay by Nicholas Kazan. The film tells the story of John Hobbes, a Philadelphia police detective who is investigating murders committed by an apparent copycat killer. Denzel Washington, John Goodman, Donald Sutherland, Embeth Davidtz, James Gandolfini and Elias Koteas star. Fallen was released on January 16, 1998, by Warner Bros. The film grossed $25.2 million against its budget of $46 million. It has a 40% approval rating at Rotten Tomatoes, which calls it 'not all that thrilling'.

Plot[edit]

An opening voiceover announces 'I want to tell you about the time I almost died.'

Philadelphia Police Detective John Hobbes visits serial killer Edgar Reese (Elias Koteas), whom he helped capture, on death row. Reese is in high spirits, which seems odd in light of the fate that awaits him, and during conversation he grabs Hobbes' hand and delivers a spiteful monologue in an unknown language, assumed to be gibberish but later identified as Aramaic. As he is executed in the gas chamber, Reese mocks the spectators and sings 'Time is on My Side' by the Rolling Stones.

Later, Hobbes and his partner Jonesy (John Goodman) investigate a string of new murders that have begun and are reminiscent of Reese's style, and it is assumed to be the work of a copycat killer, since Reese committed his crimes alone and had no connections. Hobbes, through hints given by Reese and later by the apparent copycat killer, tracks down a woman named Gretta Milano. Gretta explains that her father, a former detective, killed himself in an isolated cabin in the woods after being accused of a series of demonic-themed murders similar to the ones Hobbes and Jonesy are currently investigating. Hobbes goes to the Milano family's lake-house, which has been left abandoned for 30 years. In the basement he finds several books, with unsettling illustrations, concerning demonic possession. He also discovers the name 'Azazel' written on a wall, obscured under layers of grime.

Hobbes meets up with Gretta again and mentions the name to her, but she strongly urges him to drop the case to protect his life and the lives of his friends and family. However, she reconsiders after a terrifying encounter with Azazel, who confronts her in the guise of several strangers on the street and attempts to possess her. Seeking sanctuary in a church, Gretta explains to Hobbes that Azazel is a fallen angel with the power to possess human beings by touch. Hobbes realises that Azazel, while possessing Edgar Reese, shook his hand before the execution, but was not able to possess him. Gretta explains that the demon will try to ruin his life by any and all means, and warns him of the inevitability of Azazel's victory. Azazel visits Hobbes at his precinct and possesses his friend Lou (James Gandolfini), asking him about his investigation and taunting him by humming 'Time is on My Side' and then moving from person to person, continuing with the lyrics after each transfer. Hobbes asks Lou and several others why they were singing the song, but they have no recollection of their actions during the time Azazel was using their bodies. Hobbes runs outside and calls out to Azazel in Aramaic. The demon, now moving among people in the street, praises Hobbes for his cleverness. Hobbes confesses that he knows of Azazel's true identity, to which the demon responds 'beware my wrath' and disappears.

To provoke Hobbes, Azazel possesses his nephew Sam and attacks John's intellectually disabled brother Art in their home. He again flees into other people on the street, ending up in a schoolteacher. As the teacher, Azazel draws a gun and forces Hobbes to shoot his host in front of a group of bystanders. Azazel boasts to Hobbes that even if his current host is killed, he can transfer to another host in the surrounding area without even needing to touch them, as he did during Reese's execution.

Lieutenant Stanton (Donald Sutherland) informs Hobbes that his fingerprints were found at one of the murder scenes, and in light of the bizarre circumstances of the shooting of the teacher, he has become a suspect for all the murders. Azazel inhabits several of the witnesses and gives false accounts that the shooting was unprovoked, throwing further suspicion on Hobbes. He also comes into his home and murders his brother, whilst also marking Sam. Hobbes then takes his nephew to Gretta's house, to keep him safe. Gretta explains that, if forced out of a host body, Azazel can only travel in spirit form for as long as 'one breath' can sustain him. If he does not possess another host within a certain amount of time, he will expire permanently.

Hobbes goes to the Milano cabin and calls Jonesy, knowing he will trace the call. Stanton and Jonesy arrive to arrest Hobbes; however, Jonesy kills Stanton, revealing himself to be possessed by Azazel. Azazel prepares to shoot himself, which will allow him to possess Hobbes, the only other person for miles around. Hobbes wrestles Jonesy for his gun and Jonesy is accidentally shot and wounded in the struggle. Hobbes then smokes cigarettes which he explains have been laced with poison, the same poison that Azazel used to kill his brother, which will leave Azazel stranded in the wilderness without a host. An enraged Azazel insults as Hobbes taunts him, proclaiming that 'time is on my side' before shooting and killing Jonesy. Azazel then takes possession of Hobbes' body and frantically attempts to flee, but succumbs to the poison and dies. The opening voiceover, in the voice of Hobbes, reminds the viewer this is the story of how he almost died, revealing that he is in fact Azazel. A cat, which has been possessed by Azazel, emerges from beneath the cabin and begins heading back to civilization.

Cast[edit]

  • Denzel Washington as Detective John Hobbes
  • John Goodman as Detective Jonesy
  • Donald Sutherland as Lt. Stanton
  • Embeth Davidtz as Gretta Milano
  • James Gandolfini as Lou
  • Elias Koteas as Edgar Reese
  • Gabriel Casseus as Arthur 'Art' Hobbes
  • Michael J. Pagan as Sam Hobbes
  • Robert Joy as Charles Olom
  • Renee Spie as Azazel (voice)

Release[edit]

Fallen was released in 2,448 cinemas on 16 January 1998. It landed at #3 at the box office and made $10.4 million in its opening weekend. In its second weekend, it made $4.9 million. After being in cinemas for four weeks, the film made $23.3 million in the US and $981.2 thousand overseas for a total of $25.2 million.[3]

Reception[edit]

The review aggregator Rotten Tomatoes reports that 40% of critics give the film a positive review based on 57 reviews. The site's consensus reads: 'Has an interesting premise. Unfortunately it's just a recycling of old materials, and not all that thrilling.'[4] Janet Maslin of The New York Times called it 'A stylish if seriously far-fetched nightmare,'[5] but Variety wrote that 'Washington has the almost impossible task of holding together a convoluted picture that's only intermittently suspenseful and not very engaging emotionally or intellectually.'[6]Roger Ebert gave the film a mixed review, writing 'the idea is better than the execution, and by the end, the surprises become too mechanical and inevitable.”[7] The Chicago Reader praised Washington's performance, but referring to the film's continual use of The Rolling Stones song 'Time Is on My Side', wrote 'The first half of this movie holds some promise, but time is not on its side.'[8]

References[edit]

  1. ^ abcd'Fallen'. AFI Catalog of Feature Films. Retrieved May 14, 2017.
  2. ^'Fallen (1998)'. The Wrap. Archived from the original on December 3, 2016. Retrieved December 2, 2016.
  3. ^ ab'Fallen'. Box Office Mojo. Retrieved 2015-06-28.
  4. ^Fallen, Rotten Tomatoes. Accessed June 30, 2009.
  5. ^Maslin, Janet. 'Film Review; Hard to Beat the Devil, a Detective Finds', New York Times (January 16, 1998).
  6. ^Levy, Emanuel. Review of Fallen, Variety.com (January 12, 1998).
  7. ^[1]
  8. ^Alspector, Lisa. Fallen capsule review, Chicago Reader.

External links[edit]

  • Fallen on IMDb
  • Fallen at Rotten Tomatoes
  • Fallen at AllMovie
  • Fallen at Box Office Mojo
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fallen_(1998_film)&oldid=942025209'

.Creator(s)Platform(s),First releaseFebruary 5, 2009Latest releaseMay 24, 2018Souls ( ソウル, Sōru) is a series of developed. The series began with the release of for the in 2009, and was followed by and its sequels, and, in the 2010s. The series' creator, served as director for each of them with the exception of Dark Souls II.The Souls games are played in a perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic.

Players battle to progress through the story, while interacting with strange. The series has been both praised and criticized for its high level of. Other FromSoftware games, such as, and, share several related concepts. Contents.Setting The games take place within a, setting, where the player's character fights against, and and other entities monstrous or supernatural. The accretion, loss, and recovery of souls is central to the narrative and gameplay of Souls games.

Another recurring motif is that of a once powerful and prosperous kingdom which has fallen into ruin: for example the setting of, Boletaria, in which the player attempts to halt the spread of a demon-infested fog that threatens to consume the world.The plot of the trilogy differs in that it revolves around the player's attempts, through various means, to either reverse or perpetuate the spread of a curse of undeath known as the 'Darksign' - which prevents true death but prompts the undead's gradual descent into a madness and decay called 'Hollowing' - based on the player's decisions. These games are linked through their setting and an overarching cyclic narrative centering around fire, and are linked to their predecessor Demon's Souls through common themes and elements including interactions with phantoms and battles with demons. At the end of each game, characters may reignite the 'first flame' or allow it to fade, recurring a choice others have made before, which eventually becomes a plot point in itself.Gameplay The protagonist of each Souls game can have a varying gender, appearance, name, and starting class via. Players can choose between classes, including knights, barbarians, thieves, and mages.

Each class has its own starting equipment and that can be tailored to the player's experience and choices as they progress. The player gains souls from gameplay battles which act as both to level up and as currency to buy. Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain.One of the core mechanics of the series is that it uses death to teach players how to react in hostile environments, encouraging repetition, learning from past mistakes, and prior experience as a means of overcoming its difficulty. Upon losing all of their and, players lose their Souls and are teleported back to a bonfire where they last rested, which serves as a checkpoint. One chance is given for the player to recover their lost Souls in the form of a bloodstain, which is placed at or around where they last died.

If the player dies again before reaching their bloodstain, the Souls are permanently gone. As most enemies are following player death, or if the player should rest at a bonfire, the player has the opportunity to regain more Souls. The bonfire is a type of campfire in the action role-playing game Dark Souls and its sequels that functions as a checkpoint for the player character's progress, as well as reviving most enemies that the player previously killed.

Later in the game, and in Dark Souls II and III, they function as warp points. Another core aspect of the Souls games is its dependency on endurance in battle. Performing attacks, blocking, or dodging consume stamina, which otherwise quickly restores if the player stands still or just walks around. Certain moves cannot be executed if the player lacks a certain amount of stamina, making them vulnerable to attack. Players must balance their rate of attacks against defensive moves and brief periods of rest to survive more difficult encounters.Online interaction in the Souls games is integrated into the single-player experience.

Throughout levels, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Players can leave messages on the ground that can either help players by providing hints and warnings or harm players by leaving false hints. Players can also engage in both combat and using invasion or summoning mechanics.

Games Release timeline Demon's Souls. Main article:Released in 2009 for, Demon's Souls is the first game in the Souls series. It has also been described as a to the series of games, while at the same time being described as a separate entity 'guided by differing core game design concepts.' It also drew inspiration from such as, as well as such as and.Demon's Souls takes place in the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals.

Unlike its successors, Demon's Souls uses a central hub system known as the 'Nexus' where players can level up, repair equipment, or buy certain items, before venturing into one of the five connected worlds. The 'World Tendency' feature is also exclusive to Demon's Souls, where the difficulty of exploring a world is dependent on how many bosses have been killed, and how the player dies.

The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations. It had an online multiplayer system integrated into single-player, in which players could leave messages and warnings for other players' worlds, as well as join other players to assist and/or kill them.

The multiplayer servers were shut down in early 2018 due to inactivity. Dark Souls. Main article:Dark Souls is the second game in the Souls series, and considered a spiritual successor to Demon's Souls. From Software wanted to craft games similar to Demon's Souls but the exclusivity of the IP to Sony prevented them from using the same name on other platforms. Instead, From Software crafted a new intellectual property to be published on multiple consoles. It was released in 2011 for PlayStation 3.

In 2012, Dark Souls: Prepare to Die Edition was released for, PlayStation 3, and Xbox 360, featuring the base game and the Artorias of the Abyss. The game takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who sets out to discover the fate of undead humans like themselves. The plot of Dark Souls is primarily told through environmental details, in-game item, and dialogue with (NPCs). Players must piece together clues in order to understand the story, rather than being told the story through more traditional means, such as through. Dark Souls and its predecessor Demon's Souls garnered recognition due to the series' high level of difficulty. A remaster of the game, was released in May 2018.

Dark Souls II. Main article:Dark Souls II is the third installment in the Souls series. Unlike the previous two games, director Hidetaka Miyazaki did not reprise his role as he was busy directing, although he was still involved in supervision. It was released in 2014 for Microsoft Windows, PlayStation 3, and Xbox 360. In 2015, an updated version featuring downloadable content was released for Microsoft Windows, PlayStation 3, Xbox 360, and, under the title Dark Souls II: Scholar of the First Sin - with the latter two platforms receiving retail releases. The game takes place in the fictional kingdom of Drangleic, where the player must find a cure for the undead curse.

Although set in the same universe as the previous game, there is no direct story connection to Dark Souls. Dark Souls III. Main article:Dark Souls III was announced at, and was released in Japan on March 24, 2016, and worldwide on April 12, 2016, for Microsoft Windows, PlayStation 4, and Xbox One. The gameplay is paced faster than previous Souls installments, which was attributed in part to the gameplay of. Future In an interview promoting Dark Souls III, Miyazaki was asked how he felt about the current number of Souls games. He responded by saying, 'I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games.

I'm considering Dark Souls 3 to be the big closure on the series. That's not just limited to me, but From Software and myself together want to aggressively make new things in the future. I believe that From Software has to create new things.

There will be new types of games coming from us, and Dark Souls 3 is an important marker in the evolution of From Software.' In April 2016, it was reported that Miyazaki and FromSoftware had begun working on a new ( ), and had no current plans to continue the Souls series with sequels or spin-offs. Miyazaki also acknowledged the demand for a Demon's Souls remaster or remake, but stated he was personally not interested in working on such a project.

However, he stated he was open to the possibility for an external company to do so provided that they loved the original and devoted themselves to it. Related games In February 2016, partnered with American retailer to release Slashy Souls, a mobile, to promote Dark Souls III. The game was presented in a style, and shares the series' level of difficulty. The game was met with highly negative critical reception, with reviewers such as Chris Carter of and both giving the game a 1/10.The series, also developed by FromSoftware, is considered a spiritual predecessor to the Souls series. It debuted in 1994 for the with and had three sequels in addition to other spinoffs.

Other FromSoftware games directed by Miyazaki, such as, and, share many of the same concepts of Souls and are often associated with the series despite being their own intellectual properties, with fans and journalists often grouping the games under the 'Soulsborne' branding. Reception Aggregate review scoresGameYear2011PC: 85/100PS3: 89/100X360: PC: 91/100PS3: 91/100X360: PC: 89/100PS4: 89/100XONE: 87/100Dark Souls: Remastered2018NS: 83/100PC: 84/100PS4: 84/100XONE: 86/100The Souls series has been met with critical acclaim. The series inspired a app for and called Soapstone, which uses a similar online messaging system used in the series adapted for the real world, using to determine a user's location and bringing up a list of cryptic messages posted by other users in the area.

Demon's Souls won several awards, including 'Best New IP' from, and overall from.Dark Souls originally did not have a port for, but upon seeing a fan for it, Bandai Namco community manager Tony Shoupinou lauded their support, and a Windows port was released in 2012. Dark Souls is also considered by some critics to be one of the, and has influenced the development of many future video games. Dark Souls II also received critical acclaim, and is the highest rated game in the series on. Before release, Dark Souls III was one of the most anticipated games of 2016,and also received critical acclaim upon release.The 'bloodstain' gameplay mechanic has been given praise by critics. David Craddock of called bloodstains 'the hook that reels Demon's and Dark Souls players back in time and time again', and said that the resurrection of all enemies upon death make the journey back to one's bloodstain 'quite the nail-biter'. He stated that the harshest punishment one can receive in a Souls game is 'not dying once, but twice.'

Of called bloodstains the 'best game death innovation' after playing a demo of Demon's Souls, questioning 'what took so long for a breakthrough like this?' ' called bloodstains, in combination with Demon Souls's message system, 'a graceful, elegant way of letting players guide each other without the need for words', and said that 'rarely has the price of failure been balanced on such a precarious knife edge' as being forced to retrieve one's bloodstain.The bonfire concept was similarly praised. Matthew Elliott of GamesRadar+ called bonfires a powerful symbol of relief, and 'a meaty cocktail of progress, exhaustion and joy', and that, while other games evoke emotions with their save points, no other game does so as effectively.

Called the Bonfire a 'mark of genius' that 'reinvented the save point' and allowed the player to reflect on their progress.Sales As of March 2015, Demon's Souls had sold an estimated 1.7 million copies, while as of June 2019, the Dark Souls series had sold over 25 million copies worldwide. Dark Souls III broke sales records upon release, with the title being the fastest-selling game in Bandai Namco's history, selling over three million copies worldwide a month after its international release. Legacy The Souls series has led the video game industry to use the term 'Soulslike' to describe action role-playing games from other developers that follow general principles of the Souls series, though there is no well-established definition for such games. Similar to the Souls series, Soulslike games typically have a high level of difficulty where repeated player-character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached, and a means to permanently improve the player-character's abilities as to be able to progress further. This mechanic provides a means to avoid an outright failure state, where the player must restart the game completely and lose all progress, while still providing a risk-and-reward system to make the game challenging to the player.

Games considered to be Soulslike include, and.Other games cited to have been generally influenced by Souls include,. The 'bloodstain' and other similar death mechanics have also been used in other games such as in. The series has also been cited as an influence on several of the 's features, including its asynchronous messaging, social networking and video sharing features, as well as for the television show,.In February 2017, music from the series composed by, was performed by a live orchestra at the concert hall in.

In September of that year, a limited edition vinyl box set containing the soundtracks of all three games was released in Europe. In Japan, a box set containing the enhanced versions of all three games for the PlayStation 4, the soundtracks for each, artwork prints, and dictionaries detailing every in-game from the series were released on May 24, 2018. Demon's Souls game manual (North American). P. 5. Atlus, ed.

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