Metal Gear Solid 5

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Metal Gear Solid 5 Average ratng: 5,0/5 3213 reviews

This guy can be found during the Red Brass Main Mission, where you need to extract the three commanders(One is in Da Shago Kallai, another is Wake Sind Barracks and there is a third in Da Wialo Kallai). Tranq each and everyone and check the stats, one of them is the Radar Specialist.Electrospinning SpecialistIn the ‘Backup, Back Down’ mission 9, you need to take down the Armored Vehicles and tons of enemies in that area.

Sep 01, 2015  Also Available: Metal Gear Solid V: Ground Zeroes here Konami Digital Entertainment continues forth the ‘METAL GEAR SOLID V Experience’ with the latest chapter, METAL GEAR SOLID V: The Phantom Pain. Ushering in a new era for the franchise with cutting-edge technology powered by the Fox Engine, MGSV: The Phantom Pain will provide players a first-rate gaming experience as they are. METAL GEAR SOLID V: THE PHANTOM PAIN Free Download Repack-Games.com. Download Metal Gear Solid V: The Phantom Pain v1.1.5 + DLCs Free Download PC game in a pre-installed – Metal Gear Solid V The Phantom Pain Incl All DLCs PC Game Repack-Games. METAL GEAR SOLID V: THE PHANTOM PAIN Free Download.

A prisoner escort vehicle will appear after destroying two of the vehicles. Extract him and you will get this specialist. Cybernetics Specialist is a specialist with a unique skill as he can upgrade your Prosthetic arm. During Main Mission 9, ‘Backup, Back Down’, you need to head south from Wakh Sind Barracks until you reach the 15th outpost, take left towards the narrow Mountain.

You will Notice an escaped prisoner is walking uphill. Extract the prisoner with the Fulton device. The Prisoner is none other than the Cybernetics Specialist.Zoologist Specialist:Zoologist Specialist can be found in the south of Mfinda Oilfields, northwest of Ditati Abandoned Village at “Kiziba Camp”. During Main Mission 14, ‘Lingua Franca’, you need wait uphill until the soldiers start interrogating with the Zoologist(inside the cage). As soon as she is out of the cage with the guards, take care of the guards and extract her with Fulton to the Mother Base.

She is a staff with unique skills to build weapons/items which will help you extract the rare animal species. The Trap specialist possess a unique trap skill and you will find him during you Main Mission 15 Footprints Of Phantoms. He’ll be prisoner just below the main targets of the mission.

There are 5 guards you need to take down before you extract him from there. A silenced weapon is enough to complete this mission.Metarnaterials SpecialistThis one is a bit tricky, you’ll get a chance to capture him during the Main Mission 17: Rescue the Intel Agents. So this one could be at one of the three location in Kiziba Camp. You need to be quick to avoid any reinforcements joining the fight. Just make sure no one is within 50 meters of they will see him going up and go on alert and need to use a chopper to get him out.

Electromagnetic Net SpecialistYou can find him in Shago Village(Da Shago kallai) and try to extract this guy before the CIA agent just so you know. Simply enter through the front entrance, near the building.

Take the two guards near the entrance first and one near a turret. Once you’re through the guards grab the prisoner and get him out(extract) to continue with the Main Mission.Rocket Control Specialist 1This one is the easiest capture, during your Main Mission 21, you’ll find this prisoner just outside the Palace. The objective here is to get to the CIA guy before the enemy does in the desert. So first get the CIA out to avoid failing the mission and then check out the Lamar Palace to the north. This Mission will be good to take it a night as it will help you locate the enemies easily.Rocket Control Specialist 2During Main Mission 38: Extraordinary, quickly head towards the mission item and keep the enemies away from your sight. Or Else you can clear it out as the camp isn’t all that well protected. And get the prisoner from the Spugmay Keep, East Guard Post and extract him as you’ll not get a second chance in the game to grab him.Video Surveillance SpecialistDuring Main Mission 26, you’ll find him as one of four prisoners in Ditadi Abandoned Village.

If he is not there than interrogate a soldier to the get location of the rest. Try Sneaking for this little one but, if you’re noticed then you might need to fight and get him so be prepared accordingly.

. WW: September 1, 2015.: September 2, 2015,Mode(s),Metal Gear Solid V: The Phantom Pain is a developed by and published. It was released worldwide for, and on September 1, 2015. It is the ninth installment in the series that was directed, written and designed by following, a stand-alone prologue released the previous year, as well as his final work at Konami.Set in 1984, nine years after the events of Ground Zeroes and eleven years before the events of the original, the story follows mercenary leader as he ventures into -occupied and the – border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in.The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for its variety of and interconnected systems, which allow a high degree of player freedom in approaching objectives.

While the story was acknowledged for its emotional power and exploration of mature, its writing and focus were criticized as lacking for a Metal Gear title, with further scrutiny over the story's second half and ending that left several plot points unresolved; this was linked to conclusive evidence of removed content, which led some to suggest that the game was released unfinished. Despite this, The Phantom Pain received perfect review scores from several publications and was described by some critics as one of the greatest stealth games of all time. A complete edition that bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016. Contents.Gameplay Metal Gear Solid V: The Phantom Pain is a game in which players take the role of Punished 'Venom' Snake from a in an.

The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys.

Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go as a shortcut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather.

Snake can call on AI companions—including, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them. There is a large emphasis based on tactics in The Phantom Pain.As in Peace Walker, The Phantom Pain features a base-building system that allows players to develop weapons and items from their home base.

Recruitment of enemy soldiers and has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real-life smartphones and other devices via a companion app. Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The, an item introduced into gameplay in Peace Walker, returns as well, with players able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base.

Money for upgrading Mother Base's defenses and technology can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes, as well as sending recruited soldiers on combat missions around the world. The income is invested in upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For example, Snake's prosthetic arm can be modified with a taser, echolocation function, or remote controls that allow it to fly as a drone.Game design direction allows the player to choose in what order the story events take place by selecting missions in any order they like, and yet still 'understand the encompassing message by the end'. The enemy AI has improved in terms of situational awareness. If players frequently use particular weapons or tactics to subdue enemy soldiers, this will see the enemy increase in numbers and be outfitted with better equipment; for example, the frequent use of headshots will see enemy soldiers don metal helmets to make targeting the head harder.The game has a dynamic weather system and day-night cycle that runs in real-time.

The cycle is able to be fast-forwarded when Snake lights a 'Phantom Cigar', a type of; a digital silver panel appears on screen to denote time. The passage of time enables players to analyze the movement of marked enemy forces in the area, such as shifts in sentry patrols and individual patrol routes.

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Weather effects, such as sandstorms and rain, affects the gameplay environment by reducing visibility or masking the sound of footsteps.Kojima spoke about the restrictive nature of previous Metal Gear Solid titles, saying that they 'set the player on one rail to get from point A to point B, with a certain amount of freedom between'. In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a motorcycle, plane or helicopter to the mission area (however, usage of the former two vehicles was later dropped during development). Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2015 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting patrol vehicle crew. The player's actions affect the wider game world; for example, sabotaging a radar installation will open up new entry points. The playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety of climate conditions and environments.

This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with. In addition, players who have previously played Ground Zeroes are able to import save data into The Phantom Pain and gain special perks. Multiplayer Metal Gear Solid V: The Phantom Pain includes two multiplayer modes: first, the new, developed by Kojima Productions' newly formed Los Angeles division (now known as Konami Los Angeles Studio). The first footage for multiplayer was revealed in December 2014. While originally set for launch alongside the release of The Phantom Pain, Metal Gear Online was postponed to October 6 for consoles and January 2016 for Microsoft Windows.The second multiplayer mode is an extension of the Mother Base base-building feature. Players are able to expand their operations to include 'Forward Operating Bases' which can be used to generate resources and income for the single-player campaign. These facilities can be attacked by other players, making a player-versus-player mode available whereby the attacking team attempts to steal resources and/or soldiers and the defending team tries to protect the Forward Operating Base from the intruder.

Defenders are able to call on their friends to aid in the defense, especially if their Forward Operating Base is attacked during a story mission. Players are able to customize the security, staffing, and layout of their Forward Operating Bases, allowing for a large number of compound configurations. Following the success or failure of the intrusion, the location of the attacking player's Forward Operating Base is revealed to the defending player; however, defending players can only launch a retaliatory strike if the attacker was discovered during their infiltration. The Forward Operating Base feature is an entirely separate multiplayer experience to Metal Gear Online and is also needed to increase the number of combat units the player can deploy.During development, Kojima Productions and Konami attracted criticism for their decision to include; a system that allows players to pay for access to content in the game. However, a spokesperson for Kojima Productions confirmed that the system was included to benefit players who may not have the time to complete the game, given its scale, and that no content would be available exclusively through microtransactions.

Further controversy emerged following the publication of an early review claiming that the Forward Operating Base mode was behind a paywall, which Konami refuted saying that microtransactions acted as an rather than a paywall.Premise In the aftermath of the events of Ground Zeroes and the destruction of (commonly abbreviated as MSF), (/) falls into a coma. Nine years later, he awakens and helps lead a new mercenary group,. Adopting the codename ', he ventures into during the and the — border region during the to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival (/) and encounters , an assassin and sniper with supernatural abilities. While he and (/) are initially driven to exact revenge, Snake soon unearths a plot by the to develop a new model of the system known as the ST-84 'Sahelanthropus'. Characters.

See also:In contrast to previous Metal Gear installments, Kojima Productions conducted the and with English-speaking actors and stuntmen first. While was used before for Metal Gear Solid 4, it was done separately from the actual voice acting. The Japanese voice acting was dubbed over the English cast's performance afterward, in contrast to previous releases in the series since Metal Gear Solid 2, which had the characters' vocal and facial expressions lip-synched specifically to both, Japanese and English voice acting.

A recruiting poster, based on the famous, used at 2012In February 2012, a site owned by Konami, 'Development Without Borders', promoted development for a new Metal Gear title, for 'The 'next' MGS'. The site was recruiting staff for the 2012 pavilion in March, and requested applications for several positions for the latest Metal Gear Solid targeted for 'high-end consoles' and 'next-gen Fox engine'. As the year went on, screenshots and videos of the newly announced were unveiled by the team. This media demonstrated many random settings and characters, although none related to the Metal Gear series. Certain screenshots, however, were noted to feature a character who resembled the Big Boss character of Metal Gear, walking up to a previously seen in Metal Gear Solid 4.Konami unveiled Ground Zeroes at a private function celebrating the twenty-fifth anniversary of the Metal Gear series on August 30, 2012. The game later made its public debut two days later at the 2012.

Kojima revealed very little detail about the project at the time other than it was a prologue to Metal Gear Solid V, and that it would be the first game to use the, a developed by Kojima Productions. In January 2013, Kojima revealed that Ground Zeroes would be the first title in the series to be subtitled in, a feature the team had planned for previous games. He also confirmed that the length of the cutscenes was reduced, as he believed that long cutscenes had become outdated.In an interview with, Kojima expressed concerns over whether or not Ground Zeroes would be released. He claimed that his aim was to target taboos and mature themes, which he considered to be 'quite risky', adding that his roles as creator and producer were in conflict with one another; as creator, Kojima wanted to take the risk of exploring themes that might alienate audiences, but as producer, he had to be able to tone down the content in order to sell as many copies of the game as possible. Ultimately, the role of creator won out, and Kojima described his approach as 'prioritizing creativity over sales'. Poster distributed at, with visual effects by Kyle CooperAt the in December 2012, a teaser trailer for a game known as The Phantom Pain was shown, credited to a new Swedish developer known as Moby Dick Studio, and was described as being '100% gameplay'.

Allegedly led by Joakim Mogren, the studio's mission statement read that it aimed to 'deliver an uncompromising, exciting, and touching game experience to people all around the globe.' After the presentation, commentators speculated that The Phantom Pain was actually a Metal Gear game, noting the protagonist's resemblance to, graphics similar to those produced by the Fox Engine, the quote 'V has come to' at the end of the trailer, and that the title Metal Gear Solid V fits in the and indentations of the game's logo when using the same font. The name 'Joakim' was an anagram of 'Kojima', the for the studio's website had only been registered about two weeks prior to the announcement, and that several people wearing Moby Dick Studio shirts were sitting in a VIP area intended for Konami staff. Hideo Kojima stated he was impressed by the trailer and how Mogren was inspired by Metal Gear.An actor playing a heavily bandaged Mogren appeared in an interview on the March 14, 2013 episode of; while stating that he could not reveal many details, he confirmed that more details about The Phantom Pain would be revealed at the upcoming Game Developers Conference, and showed a series of screenshots on an to the show's host.

After Keighley pointed out the Fox Engine logo in the screenshots, Mogren appeared nervous and the segment abruptly ended.On March 27, 2013, at GDC 2013, Kojima confirmed that his studio was behind the trailer, and announced that Metal Gear Solid V would be two separate games; Ground Zeroes would now serve as a prologue for the main game, which was officially announced as Metal Gear Solid V: The Phantom Pain. He subsequently presented a trailer for the game and showcased the. The trailer featured the song 'Not Your Kind of People' from 's 2012.While the official trailer announcing the game was running on a PC, the game was released for the seventh and eighth generations of video game consoles. In an interview during, when asked about a PC release Kojima stated 'We are making it, and it will be on par with the PlayStation 4 and Xbox One versions.' However, he made it clear that the PC port was not their priority.

Kojima confirmed that the visuals seen in the trailer would look close to those in the final game. He also stated that he would like Metal Gear Solid V to be his final Metal Gear game, noting that unlike previous titles where he had announced that he had finished making games in the series, only to return for subsequent games, his involvement with the franchise would be over this time around. Although the trailer had Snake suffering from hallucinations in the form of a flaming whale, Kojima assured that there would be a balance in realism.

Kojima later revealed that The Phantom Pain was initially presented as an independent game so as to assess the public and industry response to the, as he felt that announcing the game as part of Metal Gear Solid V would bias reactions to the engine.At, a fourth trailer was shown at the press conference, demonstrating the new play mechanics, as well as the cast of characters. The development of an version was also announced at the conference. The version was announced the following day when Konami uploaded the red band version of the trailer on their YouTube channel in addition to the standard green band version.The trailers for Metal Gear Solid V showed the game running on a PC hardware, but according to Kojima with textures and character models somewhat based on. The developers aimed to improve the technical quality for the versions released for the.Kojima alluded to the game possibly being 'too big to clear', adding that the game is '200 times larger than Ground Zeroes'. Kojima wanted the player to connect with Snake in The Phantom Pain. To accomplish this, the loss of Mother Base, which the player developed throughout Peace Walker, would serve as motivation for revenge for both Snake and the player. Kojima also tried making Snake relatable to newcomers of the series by making him unaware of what happened in the nine years during which he was in a coma.

Weapons, vehicles and other armaments are unlicensed and fictional in The Phantom Pain, just as they were in Ground Zeroes, unlike previous Metal Gear Solid games that included mostly real-world based weaponry.At, a fifth trailer featuring 's song ' was shown, unveiling more plot details surrounding the Diamond Dogs and Snake's antagonistic descent. It was leaked a day earlier, due to an accidental post from Konami's official channel. Alongside the new trailer, the official site for Metal Gear Solid V was updated and included new information and images such as the developmental progress of the in-game map and the evolution of Snake's design across all games in the series. On August 25, 2015, Kojima released a launch trailer showing 'Metal Gear's Evolution and Harmony' with clips from the previous games along with the reveal of the new 'Metal Gear Sahelanthropus'.Over $80 million was spent on the development of the game.

Main article:The music of The Phantom Pain was produced by, making it his fourth Metal Gear title, and composed by Ludvig Forssell, and Daniel James. Also featured in The Phantom Pain are collectable music tapes the player can listen to in-game, with a mixture of licensed music from the era, and music from past Metal Gear titles.Metal Gear Solid V Original Soundtrack was released on September 2, 2015, containing 50 tracks selected from both Ground Zeroes and The Phantom Pain. Following this on December 23, 2015, was Metal Gear Solid V Extended Soundtrack, containing 114 tracks again selected from both Metal Gear Solid V games. Finally, Metal Gear Solid V Original Soundtrack The Lost Tapes was released on March 30, 2016, primarily consisting of tracks written by Ludvig Forssell for the in-game cassette tapes. The latter two releases also include music that went unused in the game, with Metal Gear Solid V Extended Soundtrack in particular containing two tracks from the cut Mission 51: Kingdom of the Flies.The game's soundtrack later won the award for Best Score/Soundtrack at. The event also had, Quiet's voice actress, on stage performing 'Quiet's Theme'.Konami–Kojima dispute. Further information:In March 2015, Konami announced plans for a corporate restructuring that saw them part ways with Hideo Kojima and his development studio Kojima Productions.

As part of the separation, Kojima's name was removed from the game cover, all of its associated paraphernalia and future releases of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid: The Legacy Collection. A Konami spokesperson stated that Kojima would still be involved with Konami and the Metal Gear franchise, and despite the dispute, the company expressed confidence that the game would be declared.In July 2015, series composer told Fragged Nation in an interview that over 30 commissioned songs for the series were never used, with Muranaka believing that Kojima has a lack of business sense that played a part in his split from Konami. Promotion at 2015Metal Gear Solid V: The Phantom Pain was released in different editions. Special Day One editions of the game for each platform featured (DLC) vouchers for special weapons and Metal Gear Online experience points. The North American Collector's Edition (which was available for PS4 and Xbox One) comes with a steelbook and a small-size replica of Snake's bionic arm; the Premium Package for the Japanese release (which was available for PS4, PS3, and Xbox One) features a full-size replica, which was also sold separately in May 2016. Sony released a PlayStation 4 bundle with the unit painted in the colors of the arm.The physical PC release of The Phantom Pain only includes a CD key and a disc with a installer contained within. Game files are not included on-disc and must be downloaded.Tie-in products were also released for the game.

Released special edition, and Xperia J Compact devices, each featuring Outer Heaven emblems, soundtrack audio, and wallpapers. Watch manufacturer released a digital watch, resembling Venom Snake's watch from the game. Eyeglasses maker JF Rey produced themed eyewear patterned after what Kaz and Ocelot are wearing in the game. Japanese toy company Sentinel, which previously made an iDroid casing for the iPhone 5 and 5S, produced a transformable figure of the, while Kotobukiya readied a 1/100 scale kit of the unit. Sports apparel company Puma joined the project through a line of sports jackets, T-shirts, and footwear, including Snake's sneaking boots.Square Enix's PlayArts Kai figure line featured several of the game's characters, while Kaiyodo produced Venom Snake and a Soviet Army soldier for the RevoMini figure category. An art book, titled The Art of Metal Gear Solid V, was published by on November 2, 2016.A complete edition of the game, titled Metal Gear Solid V: The Definitive Experience, was released for PlayStation 4, Xbox One and Steam on October 11 in North America, October 13 in Europe, and November 10 in Japan.

The bundle includes the Ground Zeroes prologue and The Phantom Pain in one package, along with all previously released downloadable content for both games. Reception ReceptionAggregate scoreAggregatorScore(XONE) 95/100(PS4) 93/100(PC) 91/100Review scoresPublicationScore9/109.5/109/1040/4/1010/1010/1010/1093/1009/109/1010/10Metal Gear Solid V: The Phantom Pain received 'universal acclaim' from critics, according to review aggregator.Vince Ingenito of awarded the game a score of 10/10, complimenting the way the gameplay mechanics worked together and the organic nature of the open-ended missions that allowed players to create their own memorable experiences, without being punished for deviating from stealth. The review concluded that The Phantom Pain is 'a gameplay marvel, rewarding intelligence and creativity in a way few games do.' Also gave the game a 10/10, similarly praising its 'near impeccable' gameplay, commenting that, alongside main and side missions, 'emergent scenarios serve as the third pillar of The Phantom Pain 's open-world gameplay experience'. The review also highlighted the meaningful development of the characters despite being beholden to the original Metal Gear as the conclusion of Venom Snake's character arc. The Phantom Pain was the twenty-third game—and the third in the Metal Gear series—to ever receive a perfect 40/40 review rating from Japanese magazine.awarded the game 9.5/10, praising the story's emotional power and thematic concerns exploring the futility of war in a much more compelling and cohesive way than other franchises such as and, as well as the way in which the game world responded to the player's actions. However, the review was critical of the reliance on resource management, particularly in the way assaults on Forward Operating Bases could interrupt and distract from key missions.

Awarded it a score of 9/10, saying that the game is 'equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.' 's Joe Juba awarded the game 9.25/10, praising the mission design for its flexibility and offering players multiple pathways to completion without restricting their choice of weapons or equipment. However, despite complimenting the range of activities in the open world platform, Juba felt that it overshadowed the main narrative, and the choice to include key story information in optional audio logs meant that the player could stumble into important developments without context. 's Michael McWhertor also awarded the game 9/10, similarly praising the game mechanics, but directing criticism at the convoluted storyline which it felt hinged on a detailed knowledge of the series' mythos to the point where it would be inaccessible to newcomers to the franchise.The Phantom Pain was also positively received outside the traditional gaming media. In a five-star review, 's Kirk McKeand stated that the game 'takes the best of a great series and creates a series' best in the process'.

The review complimented the seamless integration of the gameplay modes and noted the way the game's Mother Base mode offered satisfactory and meaningful progress, a sentiment echoed by 's Matt Peckham, who also complimented the game's longevity, pacing. Both The Independent and The Guardian labelled The Phantom Pain as the greatest stealth game ever made, with the latter calling it 'a game-changing triumph. the final evolution of a video game director’s singular vision.' Criticism of The Phantom Pain principally fell on its writing, with some reviewers finding it lacked a focused and compelling narrative with interesting characters, especially when compared to prior Metal Gear titles. IGN opined that its story would be divisive for long-term fans, calling it 'insubstantial and underdeveloped', with plot-related questions generally answered in a 'rushed and unsatisfying' way and a tendency for the game's subject matter to be glossed over. They noted how much of the characterization and memorable moments seen in previous installments had been replaced with individuals existing solely to 'walk on screen, deliver information, and then stand there dramatically', and called out the frequent lack of communication from Venom Snake throughout important plot sections as 'positively jarring'.

's Jason Schreier argued that the story was 'damn unfulfilling', having 'terrible' pacing, 'incoherent' dialogue, and 'incomprehensible' character motivations. He echoed Ingenito's view of Snake, calling him in cutscenes 'nearly silent to the point of awkwardness. where his response to emotional events will often just be to look at people.' David Roberts, writing for, described the story as 'unconventional' and full of 'loosely connected scenes', saying 'a whole lot of nothing happens in between quick bursts of exposition'.

While praising Kiefer Sutherland as Snake, he criticized Skullface as being greatly undeveloped as a villain and being met with 'one of the most anti-climactic showdowns in video game history'. Roberts also wrote how the story 'drifts along aimlessly' in the second half and which ultimately felt 'hollow' from not giving closure to the end that the player is not controlling Big Boss.

Similarly, the reveal and story ending drew a.The Phantom Pain was also criticized for forcing players to replay missions on higher difficulty settings to unlock the final missions, with Schreier saying that it added unnecessary padding to a section of plot conveying the game's most emotional events. Removed content. Further information:Following the release of The Phantom Pain, those who had bought the Collector's Edition discovered that the bonus disc included a cutscene and concept art of an in-game mission, 'Episode 51: Kingdom of the Flies', that continued on from the end of the campaign, having not been playable in the game. Main article:Before the release of the game, the presentation of the female character Quiet became a topic of controversy concerning her appearance. Designer David Ellis criticized her for being and a negative affirmation of the stereotype of the game industry as 'full of man babies'. Kojima and Konami released Quiet figurines in May 2015 as part of the game's promotion.

The figure's soft, pliable breasts were criticized by some in the West in social media and in the press. The finished game drew more criticism of Quiet's portrayal in both reviews and opinion pieces. 's David Roberts described Quiet as 'one of the most complex and conflicted characters in MGS5', but that her depiction was an example of a 'juvenile approach to sexuality' that typifies Kojima's work and the Metal Gear series as a whole. Michael McWhertor of Polygon described the justification for Quiet's lack of clothing as 'inextricably tied to the game's convoluted story', and criticized how the game presented other female characters by 'zeroing in on their jiggling breasts and panning across their asses in a silly, oversexualized way.' Sales Metal Gear Solid V: The Phantom Pain shipped 3 million physical copies within its first five days of release, across all platforms. On its release date, the game grossed 179 million.

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The Phantom Pain debuted at number one on the charts. It became the third biggest video game launch of 2015 in the UK, behind.

The Phantom Pain was the most successful launch for the series in the UK, beating the previous record holder, by 37 percent. The game sold 411,199 physical retail copies on PlayStation 3 and PlayStation 4 within the first week of release in Japan, topping the Japanese software sales charts that week.In the United Kingdom, the game sold noticeably more on the PlayStation family of consoles than the Xbox. Excluding computer sales, The Phantom Pain moved approximately 72 percent of copies on PlayStation 4, roughly three times the amount sold on the Xbox One, which accounted for 22 percent of sales. Three percent of sales were on PlayStation 3, and two percent on Xbox 360. By the end of September 2015, Metal Gear Solid V: The Phantom Pain had shipped over five million copies worldwide, which had raised to over six million by December 2015. Accolades AwardCategoryResultNominatedCritic's ChoiceWonWonGame of the YearWonGame of the YearWonGame of the YearWonGame of the YearWonBest Action/AdventureWonBest Score/SoundtrackWonGame of the YearNominatedBest Art DirectionNominated2015Game, Franchise ActionWonGraphics, TechnicalNominatedOriginal Dramatic Score, FranchiseNominatedAnimation, TechnicalNominatedControl Design, 3DNominatedDirection in a Game CinemaNominatedGame Design, FranchiseNominatedGame EngineeringNominated19th AnnualAdventure Game of the YearWonNotes.