Silent Hill Monsters

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Page Tools.Screamers As the name suggests, these things like to make a screaming noise and they appear to be female. The screaming can cause you to become stunned if you're nearby. If you have your back turned to one, a Screamer will often jump onto your back. They tend to attack a couple of times consecutively, so be ready to block more than one attack. Their most used attack is swinging their arms at you, and they can also block your attacks.

Written by Jonathan Wojcik October 24: Top Thirteen Silent Hill monsters (Other than Pyramid Head and the hot nurses). If you're only familiar with Silent Hill through the film adaptation, most recent installments and/or its internet fandom, you may be under the impression that it deals with spirits and demons, a common oversimplification of its much more abstract goings-on. Silent Hill materialized pizza from Eddie’s subconscious. Dude feels really guilty about all that pizza he’s been eating, you know. Continue this thread. Instead of monsters walking around ala James’s guilt. Continue this thread.

They often call other Screamers to assist in battle when encountered in the streets of Silent Hill. Killing or incapacitating 10 Screamers unlocks the Achievement/Trophy 'Silence is Golden.' Weeping Bats These are the second strongest monsters in the game, first encountered in the mine. They're big and strong and can climb on the ceilings of places. While they're on a ceiling, they can swing their arms down for an attack that can knock you to the ground. They can also land on you while jumping from the ceiling to the floor, which does damage. A lot of the time, they'll quickly back away, and it's a good idea to run at them and perform a strong attack when they do so.

Killing or incapacitating 10 Weeping Bats unlocks the Achievement/Trophy 'Pinata Party.' Prisoner Minions Prisoner Minions are large, powerful fighters that are encountered upon reaching the streets of Silent Hill. They appear male, and wear a metal helmet on their heads.

There are two types of Minions: Brawlers and Stabbers. Brawlers are straightforward melee fighters that tend to attack head on in short punching combos. They can also leap forward, smashing their fists down which will knock the player off their feet if the blow connects. Stabbers are more agile variants that carry bladded shivs.

They tend to move in-and-out of melee range, making it difficult to block and counter attack, as well as move side-to-side when far away. Killing or incapacitating 10 Prisoner Minions unlocks the Achievement/Trophy 'Lockdown.' Dolls Dolls resemble female mannequins and are harmless in themselves.

However, Dolls emite Shadows of themselves that will attack, which can only be seen by UV light. Their attacks and strength are similar to screamers.

A possible strategy is to attack the Doll directly, and once the Doll has become incapacitated will stop Shadows from spawning. Alternatively, you may want to kill the three attacking Shadows, as damage done to the Shadows will also damage the Doll. After blocking a single attack from a Shadow, it is easy to quickly counter attack while the Shadow is attempting a second strike. Killing or incapacitating 10 Dolls unlocks the Achievement/Trophy 'Shadow Boxer.' Prisoner Juggernauts These are similar in stature to weeping bats. They're more human in appearance, however, as they look like big shirtless brutes.

They're fast for their size and one attack is simply to barrel into you, which knocks you down. They're easily the most powerful recurring monster in the game and depending on the difficulty, will kill you with only a few blows if you don't heal. Killing or incapacitating 10 Prisoner Juggernauts unlocks the Achievement/Trophy 'The Bigger They Are.' Bogeyman.

In, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. This week, Andy admires the carefully crafted nightmares of Silent Hill 2.When James Sunderland arrives in Silent Hill, he finds strange creatures roaming the empty, fogbound streets.

On the surface they’re simply enemies waiting to be shot or bludgeoned to death. But nothing in Team Silent’s horror masterpiece is that simple. As you journey through the town and learn more about Sunderland, you begin to realise that there’s more to these monsters as well.They’re so unusual. None of art director Masahiro Ito’s designs can be traced to creatures from other horror fiction. “I wanted to give them a human aspect,” Ito said in a 2001 making-of documentary. “When you first see one as a silhouette in the distance, obscured by fog, you think it’s a person.

But then I undermine this human aspect by giving them strange movements and using improbable angles for their bodies.”When designing monsters, most artists look to horror films for inspiration, but Ito was influenced by the grotesque, emotionally charged paintings of Francis Bacon. And he wanted to make sure that each creature not only looked scary, but affected you on a subconscious level. Speaking about perhaps his most famous creation, the monster commonly known as Pyramid Head, he said: “The triangle has right angles and acute edges. Its sharpness suggests the possibility of pain.”This design philosophy is part of what makes the creatures in Silent Hill 2 so special. But it goes deeper. Point blank movie 2019.

Their designs are also intrinsically tied to the story, which gives their presence a meaning often lacking in horror games. Each monster represents something lurking in the dark corners of Sunderland’s psyche. They’re manifestations of his guilt, fear, insecurity, and sexual urges. He’s fighting his personal demons in a very literal sense.Each monster represents something lurking in the dark corners of Sunderland’s psyche. They’re manifestations of his guilt, fear, insecurity, and sexual urges.One type of creature, named Lying Figures by Team Silent, resembles faceless people wearing straitjackets made of their own flesh. They writhe and squirm, seemingly in agony, which represents Sunderland’s inner suffering. Another type, Mannequins, are feminine torsos with long, slender legs attached to them: manifestations of Sunderland’s sexual frustration.

And Pyramid Head, who stalks him for most of the game, represents his desire for punishment—a desire that makes sense when you reach a certain pivotal point in the story.At first we sympathise with Sunderland, thinking he’s someone who accidentally stumbled into the haunted town. But the final act makes it clear he’s been lured here to face judgement for something he did; something he’s repressed to the point where he’s completely disassociated himself from it.The monsters that haunt you in Silent Hill are unique to you. Sunderland meets other characters in town, and subtle clues in the dialogue reveal that they see creatures too, but in a different form tailored to their own psychological issues.

Eddie, for example, sees them as people laughing at him. The horrors in the town mirror the emotions and neuroses you bring into it, but no one visits of their own accord. They’re tempted there by something, in Sunderland’s case a letter from his deceased wife.Silent Hill 2 has a depth and complexity that’s sorely missing from most games, particularly in the horror genre. Everything is designed with intent, and closely linked to the story. “Psychological horror has to shake your heart deeply and uncover your emotions,” says Sato Takayoshi, character artist.

“Sex and death are something people think about every day, which is why both are core themes in the game.”Silent Hill 2 is now out of print on PC, and there’s nowhere to buy it digitally. It’s a shame something this important isn’t more easily accessible. But there are ways to find it, and it’s worth seeking out if you haven’t played it before.

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Sunderland’s trial is a powerful one, because this is a game that understands that sometimes the scariest monsters are the ones lurking in your head. Other games in the series are devoted to the mythology of the town and the source of its evil, but the intimate, personal story in Silent Hill 2 is far more interesting. Sadly, with Team Silent long since disbanded, we’ll never be told another one like it.