Dangerous Golf Game

admin
Dangerous Golf Game Average ratng: 3,6/5 9736 reviews

Image Credit: Three Fields Entertainment What you’ll likeFast gameplayOne smart thing about Dangerous Golf is that each hole only takes about a minute or so at the most, and that’s only if you’re getting a really great score. If you fail, you do so quickly. That’s because of the three-shot format, where you’re just trying to cause enough destruction in your first shot to unlock the second shot (called the smashbreaker). Then for the smashbreaker, you’re trying to cause even more damage before ending up as close to the hole as possible, since this shot enables you to control the ball during flight. Finally, you have the putt — and if you miss, you cut your score in half. Dangerous Golf introduces a few spins on this structure: You may have to do 30 putts in a row, but the three shots are still a big chunk of the game.This is a strong, compact game that has a distinct beginning, middle, and end, and it takes only around 60 seconds to complete each round. Working your way through a handful of holes is easy because of this.

Wacky games have a place in gaming, but a game like Dangerous Golf needs more than boisterous effects and odd scenarios to sustain its allure. The creators of Burnout have spun off their own indie studio, and their first game is Dangerous Golf — a game that essentially reimagines Burnout's Crash mode as a game about destroying.

We don't know which platform(s) it will be on at thispoint so it's all speculation. Hell, Capcom hasn't even officially announced it yet.While the Dino Crisis games on PS1 were awesome, and I've been wanting a sequel or reboot for a decade now, I'd love to seethis come to PS4. Dino crisis 3 boss. The problem I have is that Capcom could be playing the part of the stupid morons again and make this titleexclusive to X1; I still won't buy that system. It could be an exclusive or it could be multiplat.

And so is attempting the same stage over and over.Excellent physicsTo get a respectable score in Dangerous Golf, you need to have skill in all three of its major parts. Lining up the tee off and putts is important, but the meat here is the smashbreaker shot that lets you control the ball as it bounces around. This is another thing the was in those Burnout crash modes where you could steer your vehicle during a crash to ensure it would cause as much damage as possible.The physics here make it so that you can predict a few bounces ahead where your ball will be and what you need to do to it to ensure it ends up where you want it. Through a combination of the two sticks on a gamepad, you can cause your ball to bounce forward and backward or to curve in midair.I had a moment where I saw that my smashbreaker meter was dying, but I still hadn’t hit the last candelabra to complete one of the special objectives that Three Fields puts into each of its stages. Because I got so in tune with the physics, I was able to guide my ball into a table leg and watch as it collapsed sending the candelabra to its demise while I got close enough to the hole that I’d get an easy putt.This is where most of the challenge is in Dangerous Golf. You can nail the top-tier platinum medal again and again if you know how to guide the ball well, and interacting with that is also the best part.Retro styleDangerous Golf is a throwback.

It uses fonts from the Burnout games in its menus that give it an “extreme” vibe that I associate with action spots like skateboarding. To go along with that, it has a rock ‘n’ roll theme song that would sound right at home in a Tony Hawk game.It’s old school and retro, but for an era of gaming that we’re only just now starting to think of as “retro.” Instead of 8-bit sprites and chiptunes, Dangerous Golf is cheesy punk rock and a globetrotting level-select screen with punny stage names.

After the, I’m glad to see that other games can capture that spirit. Image Credit: Three Fields Entertainment What you won’t likeA dull camera takes the oomph outta the tee shotParts of Dangerous Golf, like the camera, feel unfinished.The tee-off shot, for example, always looks static and stale because the camera doesn’t chase the action. You can send your ball into a pile of expensive champagne bottles, but because the camera is often so far removed from the destruction, it’s often difficult to tell what even happened.