Ape Escape Anime

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Ape Escape Anime Average ratng: 3,7/5 1280 reviews

The US is making an ape escape anime for nicktoons this year but the japanese unfortunatly did not like it so no more ape escape stuff in the US. Jan 16, 2008. Are you serious? No games or anything? And I think the Nicktoons thing was just a cartoon, not an anime. Ape Escape is a series of video games developed primarily by SCE Japan Studio and published by Sony Computer Entertainment, starting with Ape Escape for PlayStation in 1999. The series often incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references; it is also notable for being.

Contents PersonalitySpecter is full of himself, arrogant, callous, and above all, super intelligent. Specter has been able to produce mechas and crafts that would be almost impossible, such as creating his flaoting throne, the Battle Cruiser, monkey UFOs, and various other robotics. Specter usually allows his mechs to fight for him, weakening every time they are defeated. As the player progresses, the mechs will become harder and harder to defeat, leading up to a final battle between the player and Specter, usually the hardest boss battle of all. Specter was at his strongest in the first Ape Escape, easily taking over the future and past with his monkeys and brainwashing Spike's friend Jake into being his slave. This was, however, ended by Spike in Specter Castle and later in Dimension X.

Even though Specter has a hatred towards humans (maybe because of abuse from the park), he asked Spike about his old monkey trainer before battling Spike in Ape Escape 1.In Ape Escape 2, Specter created the Freaky Monkey Five. Specter had been weakened somewhat, thus needing more assistance.In Ape Escape 3, Specter added Dr.

Tomoki to the alliance, and was weakened quite a bit by the time of the final battle.AppearanceUnlike the other regular Pipo Monkeys, Specter has white fur and a bluish spikey hair-do. It is possible that he looks this way because he is albino. He has a more of a human-shaped head and face structure.

He also wears a black cape that covers over his chest.Biography Ape EscapeIn the beginning of Ape Escape Specter finds a prototype of the Professor's lost 'Peak Point Helmet' and puts it on, not knowing what it is able to do. The helmet gives Specter an incredible intellect and incredible powers, with which Specter uses to take command over and free the other monkeys from Monkey Park. Along with his army of monkeys, Specter hijacks the Professor's lab in order to send himself and his group of apes through time to alter history using the Professor's newest invention: The Time Machine.and Jake were both originally going to the Lab to use the newly finished time machine. The Time Machine takes Spike, Jake, Specter, and the Pipo Monkeys all back in time along with two of the gadgets that the Professor had created.

The two gadgets were the Stun Club and the Time Net. Specter manages to use his powers to brainwash Jake and uses him for evil purposes.Spike managed to travel through time to catch all the monkeys from the different time periods, rescues Jake and defeats and captures Specter who is returned back to the amusement park.AbilitiesSpecter's helmet may be the cause of some of his powers, but it's possible that the energy from the Time Machine gave Specter his teleportation abilities and energy attacks. It is unknown where his psychic attacks come from, but one may be able to guess that his telekinetic power came from the exposure to the Time Machine's raw energy.Specter has many telekinetic abilities, from being able to levitate (without his chair), create energy blasts and explosions, create energy barriers, teleport, and levitate objects. This is most apparent from his fight in Ape Escape 3, as he can lift Gorilliac's head and smash the arena with it multiple times. Along with standard telekinetic attacks, he can create multiple clones of himself.

One of his most powerful abilities is being able to control the minds of others by forcefully torturing them until they give in to his power.Navigation VillainsCombatants Hazards Specter Minions / Other.

.: March 17, 2005.: March 24, 2005.: May 5, 2006Mode(s)Ape Escape is a video game, developed by and published. It was released for the in May 1999 in North America, and June 1999 in Japan. The first in the, the game tells the story of an ape named Specter who gains enhanced intelligence and a malevolent streak through the use of an experimental helmet. Specter produces an army of apes, which he sends through time in an attempt to rewrite history. Spike, the player character, sets out to capture the apes with the aid of special gadgets.Ape Escape is played from a. Players use a variety of gadgets to pursue and capture the apes, traversing across several environments.

The game's controls are heavily centred around the analog sticks, being the first game to require the use of the PlayStation's. Development of Ape Escape lasted over two years, and was generally focused on adapting to the use of the controller, which was a significant challenge for the development team.Ape Escape was met with critical acclaim from critics, with praise particularly directed at the innovative use of the dual analog controls, as well as the graphics and music; the voice acting received minor criticism. The game is widely considered to be one of the greatest on the PlayStation console, and received several re-releases. The game also spawned numerous sequels and spin-offs, beginning with in 2001. A, Ape Escape: On the Loose, was released for the in 2005 to mixed reviews. In Ape Escape, players are tasked with pursuing and capturing fleeing apes, using gadgets such as the Time Net.Ape Escape is a that is viewed from a.

Players traverse several different environments to advance through the game. For most of the game, players control Spike—a boy tasked with pursuing and capturing the apes across time, preventing them from rewriting history. Players use various gadgets to pursue and capture the apes, such as the Stun Club, used as an offensive measure against enemies, and the Time Net, used to capture apes and transport them to present day. More gadgets become available as players progress through the game.

Players also control vehicles throughout the game, including a rubber raft, which allows travel over water, and the water net, which assists in traversing underwater. The game's controls are heavily centered around the analog sticks: the left stick is used to move players, while the right stick manipulates the various gadgets.The apes are equipped with helmets, which feature a siren representing their alarm level: blue means relaxed, and unaware of the player characters' presence; yellow is alert; and red indicates fully alarmed, resulting in attempting to escape or becoming hostile. An ape's personality can also be determined by the colour of shorts: yellow is standard, light blue means timid, and red represents aggressive.

Some apes are equipped with weaponry, allowing them to attack players, or binoculars that allow them to identify players from long distances. Players are required to capture a specific amount of apes to clear a level; remaining apes can be captured upon revisiting the level.Should players take damage, they lose a. Players can recharge their health by collecting cookies.

Throughout the game, players can gather Specter Coins, which can be found in hidden locations in each stage. Collecting enough Specter Coins unlocks three bonus mini-games: Ski Kidz Racing, a game in which players race against opponents; Galaxy Monkey, a where players fight against aliens; and Specter Boxing, a game where players dodge and punch using the analog sticks. See also:The story begins when Specter, a white-haired monkey who is well known at his home in a monkey-themed amusement park, puts on a prototype Monkey/Peak Point Helmet created by a Professor, which increases his intelligence beyond that of a regular monkey, but also twists his mind, turning him evil. Imbued with this new power, Specter gives Monkey Helmets to all the monkeys in the park and sets them loose, having them take over the local laboratory where the Professor and his assistant Natalie (Katie/Natsumi) are currently building a time machine. As Spike (Kakeru) and his best friend Jake (Buzz/Hiroki) arrive at the laboratory, they find themselves transported by Specter, along with all the other monkeys, to the various reaches of time. Realizing that leaving the monkeys to their own devices could rewrite history in disastrous ways, the Professor tasks Spike with finding all of the monkeys scattered across time and sending them back to the present.Spike must also face off against Specter, who has not only built himself an advanced Monkey Helmet further increasing his own intelligence, but has also brainwashed Jake to his side.

After a lengthy series of captures and battles in segments of history ranging from the age of the dinosaurs, medieval times and present day, Spike is eventually able to capture all of the apes. Spike chases Specter to his deranged theme park, where he is holding a recently captured Professor, Natalie, and his friend Jake. Spike frees Jake of his mind control, and releases both the professor and Natalie, and goes on to find Specter in an alternative universe he calls the 'Peak Point Matrix'. Spike defeats Specter after a final battle, and he is captured and sent back to the zoo.Development.

Ape Escape is the first game to require the use of the for gameplay.The development of Ape Escape lasted approximately two-and-a-half years. Shortly after the development team began conceiving the design and concept for Ape Escape, they attended a meeting regarding the development of the. Intrigued by the potential of the controller, the team implemented its use in Ape Escape, making it the first video game to require the use of the for gameplay. Conceptualizing the controls for the controller's analog sticks was the greatest challenge for the team, and the controls underwent great testing prior to finalization.The game's music was composed. After a game director listened to Terada's track 'Sumo Jungle', he was given the opportunity to compose the music for Ape Escape. The music changes in-game depending on the situation and level; for example, should players act stealthily, the music alters slightly to give a mellow atmosphere. Music from the game was included in Ape Escape Originape Soundtracks, published on November 18, 2011 by Terada's label Far East Recording.

The gameplay sound effects were designed by Masaaki Kaneko, while the sound effects in the cutscenes were provided by Masatoshi Mizumachi. The English voice acting was recorded at Dubey Tunes Studios in, with Sara Holihan and Hunter A. Pipes III serving as voice-over director and producer, respectively.Ape Escape was officially announced in the April 1999 issue of. A playable demonstration was integrated into the Jampack Summer '99 compilation CD released. A second playable demonstration was included on a promotional compilation disc released by on November 14, 1999. Promotions for the game were held on during Sony's winter holiday marketing campaign of 1999. A of the game, titled Ape Escape: On the Loose, was announced on May 11, 2004, during Sony's press conference at the.

It was released as a for the (PSP) on March 24, 2005. The remake features altered controls, due to the lack of a right analog stick on the PSP, as well as some slightly different graphics and mini-games. Reception Critical reception Ape Escape receptionAggregate scoreAggregatorScore90/100Review scoresPublicationScore7/1032/40B+8.8/109.5/10Ape Escape received critical acclaim. Calculated an score of 90 out of 100, indicating 'universal acclaim', based on 19 reviews. Japanese publication awarded the game 32 out of 40, based on four reviews.

Reviewers praised the game's use of analog controls, as well as its graphics and music, with minor criticism directed towards the voice acting.reviewed the PlayStation version of the game, rating it five stars out of five, and stated that ' Ape Escape manages to appeal to a very broad range of players. Its general light-hearted cuteness makes it ideal for younger players, but its originality and challenge will also appeal to the most jaded hardcore players. A terrific game.'

Reviewers praised the gameplay, and the game's use of analog controls. Johnny Liu of wrote that the innovative controls were one of the game's standout features. 's Peter Bartholow declared the controls 'beautifully executed', praising the ease of use. Doug Perry of felt that, while the controls are initially difficult, using the analog sticks became 'new and refreshing'.

Scott Alan Marriott of similarly noted the initial difficulty of the controls, but found it easier upon continued play, particularly praising the raft controls. Credited the game's distinct stages and original weapons, concluding that Ape Escape 'offers enough novelty to make it worth serious consideration for anyone tired of the many me-too platformers.'

The graphics were met with generally positive comments. GameSpot's Bartholow praised the visuals, naming the game 'a sight to behold' and commending the use of colour and detail. IGN's Perry wrote that the textures 'aren't terribly stunning', and found the character design 'rather fundamental', but felt that the game's lighting and blended to create 'a fantastic and gratifying effect'. Game Revolution's Liu named the graphics 'good, but not the best', noting slowdown. Marriott of AllGame similarly mentioned and other glitches, but ultimately commended the graphics, noting the 'distinct Japanese style'.The game's audio was commended by many reviews. AllGame's Marriott praised the appropriateness of the music to the game's setting.

GameSpot's Bartholow echoed similar remarks, applauding the interactivity of the soundtrack. Liu of Game Revolution felt that the music improves as the game progresses, similarly commending its use with gameplay.

IGN's Perry described the soundtrack as 'a weird concoction of and -', and noted that the 'poppy tunes' were catchier than the 'techno tunes'. Conversely, particular criticism was directed at the voice acting in the game; GameSpot's Bartholow described it as 'uniformly atrocious', while IGN's Perry referred to Spike's voice as 'nothing special'. The game's other sound effects, such as the ape noises, were met with positive reactions. PlayStation Portable version Ape Escape: On the Loose receptionAggregate scoreAggregatorScore66/100Review scoresPublicationScoreC7.3/103.5/57/10Ape Escape: On the Loose, the game's remake for PlayStation Portable, was met with mixed reviews.

Metacritic calculated a score of 66 out of 100, indicating 'mixed or average reviews', based on 35 critics. Of GameSpot lamented the loss of the 'finely tuned control' of the original, but felt that the game 'still has considerable charm'. 's David Chapman felt that, despite the noticeable flaws of the game, particularly the controls, it still remains 'a lot of fun to play'. Juan Castro of IGN praised the game's use of colour, noting its enhancement on the PlayStation Portable screen.

Castro also warned that 'fans of the series will probably miss the second analog stick', but felt that the gadgets mapped to the PSP's face buttons would suffice. 's Jeremy Parish criticised the of the game for being outdated, declaring it 'a game that was better in another time, on another system, ported simply for cynical convenience'. Parish felt that On the Loose served 'to blemish the PSP's reputation. As a dumping ground for warmed over 32-bit offerings far beyond their sell-by date'. Legacy Ape Escape is considered one of the most significant titles on the PlayStation console. Doug Perry of IGN declared it 'the best 3D platform game on the PlayStation', and GameSpot's Peter Bartholow named it 'one of the best 3D platformers to date'.

Scott Alan Marriott of AllGame described the game as 'one of the most enjoyable 3D platform games' on the PlayStation. IGN included Ape Escape in an article documenting the greatest PlayStation 3D platform games, and later named it the eighth greatest game on the console. In March 2004, named it the ninth greatest game of all time. Ranked it 100 on its list of best games in 2001, praising its gameplay and innovation.Ape Escape spawned a, including sequels and spin-offs.

A direct sequel, was released for the (PS2) in July 2001, followed by for PS2 in July 2005. Several spin-off titles were released exclusively in Japan: in July 2001 and in July 2006 for the PS2, followed by in December 2006 and in July 2007 for the PSP. Another spin-off, was also released worldwide for PSP in January 2008. A series of party games has also been released: in July 2004 and in August 2004 for PS2, as well as for PSP in December 2005, and for the in December 2010. The character of Spike is available as a playable character in (2012), and an ape costume is available as a downloadable outfit in some of the (2008–12).

A mini-game featuring an ape from Ape Escape is included in (2004). References Notes., p. 2. ^, pp. 6–7. ^, pp. 14–15. ^, p. 16., pp. 4–5., p. 9. ^, p. 8., p. 12.

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