Episode Choose Your Story Game

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Episode Choose Your Story Game Average ratng: 4,2/5 6128 reviews

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As smartphone ownership surges, we’re seeing a drastic rise in the use of mobile apps, many of which are marketed towards impressionable young audiences.One such app is, a free game with more than 50 million downloads and five million weekly users.Episode is coming under scrutiny by parents and users, many as young as 10, for its inappropriate themes. Such apps are far-reaching, and parenting their use can be tricky.According to a US this year, which surveyed 1,677 kids, 41% of tweens (aged 8-12) and 84% of teens (aged 13-18) owned a smartphone.There’s an increasing number of games targeted at these age groups, of which many follow a “choose your story” format.The stories are divided into episodes and the user, or “reader”, can interact with storylines and even create their own. Readers can choose from a list of responses to influence things such as a character’s appearance, dialogue and reaction to events.While most storylines focus on romance and high school relationships, many have raised alarm bells in parents.

A number of parents have on Common Sense Media, a leading source of entertainment recommendations for families. What your child engages with onlineEpisode features numerous storylines about sexual discrimination, underage sex and pregnancy. Many of these glorify adultery and are potentially promoting reckless decision making, pettiness and unkind acts.On inspection, there are several issues with the app.First, storylines can be written by anyone, even those aged 13-17. And while there are more than 12 million creators, there is little content regulation, even when the Episode community expresses concern.One story regarding raised uproar with users, who were concerned at the poor moral message of a young female character being “blind drunk” and not consenting to a sexual liaison with an older male character.Yet, the story was not removed, and the author did little to address the backlash.Another concerning aspect of the game is that in many situations, users have to pay money to make morally correct decisions, yet reckless choices are free. This reinforces inappropriate reactions to events. This is also where players can unwittingly spend huge amounts of money.Read more:What about parental guidance ratings?On the Common Sense Media website, parents have given Episode a parental advisory rating of 14+, whereas kids have rated it suitable for ages 13+.On the Apple App Store, the game is rated 12+ and on Google Play it’s rated “Mature”.That said, of Episode are often impressionable older children and teens.

A 12+ rating offers little guidance to parents, and ratings overall don’t seem to deter children from playing.This is hardly surprising. At this stage of development, peer relationships are highly rewarding. Many players are introduced to apps such as Episode by siblings or friends, and are enticed by the excitement they offer.shows several areas of the brain make adolescents more sensitive to the rewards of peer relationships than adults.

This motivates teens to focus on their peers in decision-making situations that involve risky behaviour.This is apparent in one comment from a made on a Common Sense Media forum about Episode:WOW!!! The best app!!!!! I love it!!!!! – kids, make sure your parents don’t know you’re using Episode!;) No universal standardAlthough different countries offer their own for online sites and gaming, there’s no universal standard apps have to meet in order to establish suitability for children and teens.Read more:Due to the discrepancy in app store ratings, the best prevention of a child or teen using inappropriate apps is to refer to guidance sites such as.But an even better defence is for parents to test questionable apps themselves.

Like the studio’s previous games, the only mechanic is tapping the screen without brushing up against anything else.In my first three play throughs, I managed a respectable score of zero, so DotGears founder Dong Nguyen doesn't appear to be changing up his punishingly difficult design style any time soon. Users are asked to maneuver a pixelated retro sprite wearing a propeller hat through a tiny sliver of space between two swinging hammers for as long as possible. The helicopter game. The game does introduce some unique elements. It has noticeably improved graphics and a whole cast of new playable characters with which you can earn medals to unlock other in-game content.

From those adults who offer valuable feedback online for childrens’ apps, many are parents who have personally tried the apps.Until there’s an improved consensus on app classification, parental monitoring remains best practice. Other things parents can doTo prevent the use of unsuitable apps by children and teens, parents can try establishing a verbal and written contract with their child before they are allowed to own a smartphone, or other smart device.It should contain guidelines for when, how long and what can be viewed on the device. There should also be transparency around what’s being downloaded, with parents checking the device(s) on a regular basis.Furthermore, due to the tendency of apps such as Episode to encourage consumerism, children and teens should not buy gems, tokens, cards or any app-related digital currency, without first discussing this with an adult.As it is, the of Episode is US$105,000.

Passive versus interactiveA major criticism of screen time and app use is that it’s passive and requires little or no involvement from users.suggests typing on a keyboard to, rather than writing by hand or using a smartphone, can hinder long-term learning and memory.Instead of encouraging device usage, children benefit from more reading, storytelling and imaginative play. As they mature, greater fluency, theory of mind (which is understanding that others may have different beliefs and desires to you), and moral reasoning abilities.Read more:The good news is, app developers have also started to heed such advice, with many promoting the interactive components of their product.And this isn’t just to appease parents., many led by research and developed by educators, are popular with children and teens too.

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